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Contra 4 original soundtrack

Download Contra 4 original soundtrack

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What can I do to prevent this in the future?If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware.If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. North American boxartDeveloper(s)WayForward TechnologiesPublisher(s)KonamiDirector(s)Matt BozonProducer(s)William OertelChristopher WatsonProgrammer(s)Robert KoshakComposer(s)Jake KaufmanSeriesContraPlatform(s)Nintendo DS, mobile phoneRelease�date(s)Nintendo DS� NA: November 13, 2007� JP: March 13, 2008Mobile phone� NA: November 19, 2007Genre(s)Run and gunMode(s)Single-player, multiplayerContra 4 (??? ????????? ( Contra: Contra 4 original soundtrack Spirits ?).

[1] [2] is a 2D action game for the Nintendo DS and the eleventh original installment in the Contra series. The game was released in North America on November 13, 2007. [3] Contra 4 was produced by Konami Digital Entertainment in America and developed by WayForward Technologies, making it the first Contra game developed by them, as well as the first original Contra game for a portable platform since the 1991 Game Boy game Operation As the game's title indicates, Contra 4 was designed to be a direct sequel to the Contra games for the Nintendo Entertainment System and Super NES ( Contra, Super C, and Contra III: The Alien Wars), with a gameplay model similar to those games, and was also in celebration of the 20th anniversary of the original Contra.A mobile phone port was released on November 19, 2007.

[4] No European or Australian version of the game has ever been released. Contents� 1 Plot� 2 Gameplay� 2.1 Arcade Mode� 2.2 Challenge Mode� 2.3 Music� 3 Reception� 4 References� 5 External linksPlot [ edit ]The plot is set in 2638, two years after the events of Contra III: The Alien Wars and three years before the events of Contra: Hard Corps. With the Red Falcon alien threat defeated and Alien Wars finished, the Earth is peaceful once again. However, a similar alien entity calling itself Black Viper begins launching attacks against the human race, causing mass destruction over the planet.

After strange readings are detected at the Galuga archipelago (the setting of the original Contra), the Earth Federation sends their four strongest Contra Force commandos on a final strike mission to destroy the Black Viper and its army of aliens, robots, and mutants.The continuity of Contra 4 is based on the Japanese canon that was adapted into the English localization of series with the release of Contra: Shattered Soldier. However, the game's producers took a number of liberties with the established canon by integrating elements of the American localizations of the older games, thus fusing the two versions together.

The alien Black Viper was originally mentioned only in the North American manual of Operation C, whereas the original plot of that game (released as simply "Contra" in Japan) was about an unnamed superpower creating new weapons using an alien cell. In the timeline presented in the manual and official website, the events of Operation C are interpreted as a previous mission of "Mad Dog" and "Scorpion" - two new characters created specifically for Contra 4, against the Black Viper.

In actuality, "Mad Dog" and "Scorpion" were the names used for Bill and Lance for the North American NES games (see playable characters section for details). Additionally, Operation C was originally a solo mission of Lance Bean, aka Scorpion (as the game was one-player only).

Gameplay [ edit ] The cast of Contra 4. From left to right: Mad Dog, Bill Rizer, Lance Bean, and ScorpionContra 4 is based on the same 2D gameplay system featured in the series through Contra III: The Alien Wars, ignoring many of the game mechanics introduced in later games such as the fixed weapon configurations contra 4 original soundtrack Contra: Shattered Soldier and Neo Contra, returning to the old method of picking up power-up icons to obtain new weapons.

The play controls are similar to Contra III: The Alien Wars, including the ability to hold two weapons in inventory. The action spans contra 4 original soundtrack screens of the Nintendo DS system and a grappling hook can be used by the player's character to latch onto railings, allowing the player's character to move from one screen to the other.

Similarly to the arcade version of Super Contra, the player can pick up the same power-up twice, giving them an improved version of the same weapon. The player can also discard a power-up, allowing them to try out a new weapon without losing a previous one.In addition to the standard side view stages, there are also tunnel stages similar to the two "3D view" stages from the original Contra, in which the perspective shifts behind the character's back.

The action in these stages is displayed solely on the upper screen, while the bottom screen is used to display the stage's map and the locations of power-ups. Other than using both screens, Contra 4 makes no usage of the DS' special features such as touch screen (besides navigating the main menu), microphone, or multiplayer modes.

Arcade Mode [ edit ]Arcade Mode is the main portion of the game, which is composed of six standard stages and three tunnel stages, for a total of nine stages.

The stages pay frequent homage to Contra, Super Contra ( Super C on the NES), Operation C and Contra III: The Alien Wars. Three difficulty settings are available: easy, normal, and hard.

Easy is intended to be accessible to novices by providing the player with plenty of lives and credits, as well as making all power-ups upgraded by default, but does not give the player access to the final two stages nor the ending. Normal is a moderate setting described to be "as difficult as the original Contra", whereas Hard features faster moving enemies and enemy fire, with fewer lives.

Hard mode also features a different ending from Normal. Challenge Mode [ edit ]After completing the main game (Arcade Mode) once on any difficulty setting, a Challenge Mode will be made available in the main menu. This game mode is composed of forty different challenges in which the player must complete various tasks within the side-scrolling stages of Arcade Mode. Music [ edit ]The music and sound effects were handled by famed videogame music remixer Jake Kaufman, who also composed for Shantae and founded the game music remix site VGMix.

The soundtrack consists of a few arrangements contra 4 original soundtrack music from previous Contra games as well as a lot of new material. When Arcade Mode is played on the Hard setting, an arranged version of the Jungle theme from the original Contra is played instead of the standard stage music. The standard Jungle theme is actually an enhanced version of a "Contra style" chiptune song previously posted on Kaufman's website, called "Vile Red Falcon." [5]A soundtrack CD has been announced by Konami to be bundled in the first print of the Japanese release of Contra: Dual Spirits, as a gift for preorders through the KonamiStyle shop.

This deal is only available for Japanese residents. In addition to the music found in the game, a 4-minute live performance of the "Harbor" song is included as a bonus track. The song is performed by The Smash Bros, Jake Kaufman's video game tribute band. Reception [ edit ] ReceptionAggregate scoreAggregatorScoreMetacritic83/100 [6]Review scoresPublicationScoreDestructoid8/10 [11]GameSpot8/10 [10]GamesRadar4.5/5 [8]IGN8/10 [9]Nintendo World Report9/10 [7]Contra 4 received positive reviews from critics, scoring an 83 out of 100 on Metacritic.

[6] Contra 4 has been hailed as a rebirth of the Contra franchise, returning the gameplay to the classic roots of the series. It has garnered multiple awards including IGN's "Best Action Game" and "Best Revival" of 2007, [12] [13] Gamespy's 7th best game of 2007, [14] and one of Gaming Target's "52 Games We'll Still Be Playing From 2007". [15] GamesRadar named Contra 4 the 22nd best DS game of all time out of a list of 25. [16] References [ edit ] � ^ GAME KOMMANDER� ^ Konami Japanese Contra 4 page)� ^ Hell Yes: Contra 4 Dated And Box Arted� ^ Buchanan, Levi (November 19, 2007).

"Contra 4 Mobile Review". IGN. Ziff Davis. Retrieved September 28, 2015.� ^ Nintendo Power (218). August 2007. Missing or empty |title= ( help)� ^ a b "Contra 4 for DSong NameUploaderLengthDownloadsLoop TypePreviewBaseTheUltimateKoopa2:0062NormalFactoryFlameHyenard1:5062NormalHarborTheUltimateKoopa2:1070NormalHarvest YardFlameHyenard1:4353NormalJungle 1TheUltimateKoopa1:31147NormalJungle 2Segtendo1:4495NormalNeo CityTheUltimateKoopa1:3665NormalStage ClearSegtendo0:05235None � Home� Albums� Top Reviews� Editor's Picks� Community Picks� Artist Index� Series Index� All Albums� Artists� Hiroki Kikuta� Hitoshi Sakimoto� Joe Hisaishi� Jonne Valtonen� Masashi Hamauzu� Motoi Sakuraba� Nobuo Uematsu� Yasunori Mitsuda� Yoko Kanno� Yoko Shimomura� Yuzo Koshiro� All Artists� Series� Castlevania� Chrono Trigger� Dragon Quest� Final Fantasy� Legend of Zelda� Mario� Mega Man� Metal Gear� Secret of Mana� Street Fighter� Ys� All Series� Topics� Latest Topics� Soundtracks� Marketplace� Gaming� Open Topic� Topic Search� Create Topic� Contact� Search���� I went ahead and recorded the entirety of the Contra 4 score, via the in-game sound test mode.

The soundtrack is available for download in a .zip file on Megaupload:'d love to hear more opinions on the music. Personally, I thought Kaufman did a fantastic job, expertly combining the more memorable and edgy melodic hooks from the original Contras, with his own compositional spin.

Love the direct throwback to the Base battle theme in "Tunnel Boss," and the final stage suite brings back the dramatic flair of Contra III. The new Jungle theme, dubbed "Jungle 1" and based on his original "Vile Red Falcon" chip composition, easily finds its way into the Contra Theme Hall of Fame. Jake Kaufman, who longtime fans of game music remix may know as virt.

I still have some tracks from an old conceptual RPG soundtrack Jake had composed, and I remember thinking "damn, he has some real talent. It'd really be cool to see him actually compose a game soundtrack someday."Thanks for the quality rip, Angela, and the very thorough tags. Yes, completely awesome.

As a long time friend of Jake's, I'm really happy for him, as this is a project come true for him. We actually published a news item announcing him as the composer with a quote from him which was quite nice:'s done a lot of other stuff, including Scurge: Hive, which had great music, and Juka and the Monophonic Menace. Should definitely check those out, as there is a Scurge: Hive rip out there.Funny enough, I ran into Jake just last weekend, as his band, Smash Bros.

played the FFXI Fan Festival. There should be a writeup of the show coming soon, but yeah, loved the game's music at E For All, and am looking forward to hearing it in the game if I can ever beat the first level. I'm just beginning to get into the game, but the music definitely sounds great in both composition and quality, really great to hear such good stuff coming out of DS.

Loud, rocking and developed, I think it'll take some time to really dig into these tracks. cooler still, I grabbed the attention of WayForward's Matt Bozon, and he graciously sent me virt's audition track.

It's a high-powered arrangement of the original Jungle that isn't featured in the game, though a condensed version of it is used for the official Contra 4 website. Matt got the OK from Konami and gave me permission to share it:Contra4_Virt-Original-Jungle: � ic&.view=lI love these guys.

Really. ^_^ Ah, nostalgia! Thanks for the rip - looks like I'll have to add Contra IV to my already growing wish list of Front Mission and Final Fantasy IV (whenever that hits stateside after Japan's release) DS games for Christmas. If they release the OST, I'll definitely pick it up. This is the first time I've heard of Jake Kaufman and he's no slouch of a composer - awesome remixes!My favorite is Heart Battle.

Just couple moments ago, I listened to it and caught a part that definitely was a remix of a tune in the original Contra. Took me a while to think of it but when I figured it out, I was grinning.

The remix of the final Alien Lair in the first game was a most pleasant surprise.The ol' Contra chiptunes are still some of my favorites. Hardcore even to this day. Thanks a bunch.Getting now, will spend a good portion of tomorrow listening. The music for Level 4 is really useful in maintaining my sanity.It rocks.

Now I get to sample the other five levels I'm starting to think I'll never get to. ;p Man, this is pretty great stuff."Ocean" reminds me of some game series, but I can't for the life of me think what it is.

Megaman X? Right at '34 and onward for a contra 4 original soundtrack it sounds so damn familiar. I should know what that sounds like, and I'm sure it's not previous Contra games.Ugh, what is it? Is anyone else getting this feeling? I want to say it's an action game series, but I guess it could be an action RPG or something.but I have no idea.

It almost seems vaguely NON-ish, but I don't think I'm thinking of I? No, too much obvious guitar.Man, like I said, this is great. I have no real ties with any Contra music other than that of Contra III, and this entire score makes me feel nostalgic. Ok.I'm on board.I picked it up today, very good. Why do we have to wait for a system like the DS to have so many GREAT games? I suppose it's the retro aspect.This game is two decades late, but still very much welcome.The soundtrack hits at the very heart of primo Kukeiha Club chip tunes.

How did a non-Japanese Yankee do that?!?! He obviously is a huge fan, and definitely did his homework. I love the odd meter Boss 1 battle music. Waterfall is another favorite. This is what game music should be.

My only real gripe with the soundtrack is the quality of the samples used, they seem to be generally lower quality than other DS cames (For example Castlevania). It wouldn't surprise me however, if it was completely intentional.

Do we have a mouse fart's chance of getting an arranged CD from a Japanese group? American composed, and Japanese arranged.THAT would be a first.Good stuff all around. I don't know if my fingers are up to the challenge, but I'll give it a go.cheers- Brandon Do we have a mouse fart's chance of getting an arranged CD from a Japanese group?

American composed, and Japanese arranged.THAT would be a first.Stranger things have happened, though virt has told me that there aren't even plans for an official OST release yet. C'mon Konami, do it!I recall Konami's Tomm Hulett saying in an interview that he would love to see cover artists doing Contra 4.

Already I'm pining for a balls-to-the-walls rockin' arrangement of Jungle 1 and Harbor - and I'd want virt himself to do it. :D Thanks for the rip, Angela!I was convinced that this would be good once I heard Jungle 1, but it took me a couple listens to get hooked on the later tracks.

Yes, I did hear "Vile Red Falcon" long before hearing this soundtrack, but even as a fan of chiptunes, I definitely prefer this DS version. I also think Waterfall, Harbor, Factory, and Credits are all awesome.

I was just disappointed that the final boss themes were so boring. It's like everything between the Heart Battle and the Credits is skippable (except for the excellent Game Clear arrangement). Nevertheless, it's solid as a whole. I'd love to hear covers/arrangements of some of these songs. I really liked the end theme.Nothing like a sweet medley to cap off both game and music score.

It took me a few listens to grasp which tracks made up the End Credits, especially the more subtler, downplayed ones, but here they be: Harbor, Factory, Waterfall, Neo City, Jungle 1, and Game Over/Jungle 2. I absolutely love the music for this game. It fits the atmosphere so well, and what can I say other than it's definitely Contra. Playing games like this always puts me in a good mood (well, for the most part - This game is frustrating haha, but I love it), and the music makes it a great contra 4 original soundtrack is one thing I've been wondering about one of the songs, though.

I was browsing trailers on youtube before I got the game, and there was one song that really caught my interest.

However, a different version was put into the game. I wonder if the version of the "Ocean" theme that is in the youtube video is out there somewhere. I wContra 4 (Nintendo DS)|# |A |B |C |D |E |F |G |H |I |J |K |L |M |N |O |P |Q |R |S |T |U |V |W |X |Y |Z |Album name: Contra 4 (Nintendo DS)Number of Files: 27Total Filesize: 108.61 MBDate added: Feb 25th, 2015New!

Download all songs at once: click to download Song NameDownloadSize01_Prologue.mp3Download1.68 MB02_Menu.mp3Download2.52 MB03_Gallery.mp3Download3.20 MB04_Jungle 1.mp3Download5.44 MB05_Jungle 2.mp3Download6.74 MB06_Wall.mp3Download1.33 MB07_Laboratory.mp3Download1.79 MB08_Waterfall.mp3Download6.60 MB09_Boss 1.mp3Download4.28 MB10_Pursuit.mp3Download2.13 MB11_Base.mp3Download7.08 MB12_Tunnel Boss.mp3Download2.67 MB13_Harbor.mp3Download7.48 MB14_Ocean.mp3Download7.01 MB15_Factory.mp3Download6.55 MB16_Neo City.mp3Download4.94 MB17_Alien Hive.mp3Download5.27 MB18_Heart Battle.mp3Download2.77 MB19_Boss Approaches.mp3Download1.26 MB20_Black Viper.mp3Download2.68 MB21_Harvest Yard.mp3Download6.06 MB22_Final Battle.mp3Download4.58 MB23_Stage Clear.mp3Download199.02 KB24_Final Victory.mp3Download485.18 KB25_Viper Returns.mp3Download3.81 MB26_Game Over.mp3Download224.04 KB27_End Credits.mp3Download9.73 MBAdd / Fix Soundtrack Info Album name:Soundtrack type:Description:Album images:You can upload upto 5 images associated with this album.

Leavethe fields blank if you have no images to upload.Comment for moderator:Reviews Submitted by Pluto NonaryRating: 5/10Contra 4 can really be summed up in 4 words: Really Difficult, and Nostalgia Boner.The latter is easily applied to the soundtrack as well.

With remixes of favorites such as the Jungle Theme and Fortress/Tunnel Boss, the Contra 4 OST gets a 5/5 from me!I give this album a rating ofWrite review hereRules: No BBCode or HTML, this gets filtered out automatically. Review length has to be at least 100 words. Popular Series Assassin's CreedBanjo KazooieBioshockBleachBombermanCall of DutyCastlevaniaContraCowboy BebopCrysisDancemaniaDeath NoteDiabloDonkey Kongdot HackFar CryForzaGears of WarGenso SuikodenGod of WarGolden SunGran TurismoHalf-LifeHarvest MoonInuyashaKillzoneKingdom HeartsMarioMass EffectMega ManMetal Gear SolidNarutoNeed for SpeedPersonaPokemonRagnarok OnlineRockmanSailor MoonShadow of the ColossusSilent HillSonicSoul CaliburSplinter CellStar WarsTeenage Mutant Ninja TurtlesTekkenTony Hawks ProUnchartedWarcraftWild ArmsX-MenYu-Gi-Oh!Zelda Search Options�� Any size� Large� Medium� Icon�� Any color� Full color� Black and white� Transparent�� Any type� Face� Photo� Clip art� Line drawing� Animated�� Any time� Past 24 hours� Past week�� Not filtered by license� Labeled for reuse with modification� Labeled for reuse� Labeled for noncommercial reuse with modification� Labeled for noncommercial reuseReset tools rateyourmusic.comContra 4 Original Soundtrack .300 ? 300 - 41k�-�jpgcontraplayer.e-monsite.Contra 4.

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outfit in Contra 4 is akin .640 ? 560 - 89k�-�jpg The theme music to stage 1 on Contra 4 for the DS. Composed by Jake "virt" Kaufman. This also happens to be a spruced up version of virt's old "Vile Red Falcon" chiptune, which you can find on his site located here:

(Thanks Saviour) Contra 4: Rocked 'n' Loaded is a remix album of the video game soundtrack from the game Contra 4 for Nintendo DS. Directed by Andreas "SnappleMan" Kotsamanidis and Assistant Director Tony "Prince of Darkness" Dickinson, C4:RnL is a metal remix album from some of the most recognized rock and metal remixers in the scene. The original soundtrack was composed by another very prominent remixer, Jake "virt" Kaufman.

When Contra 4 was released, the reception was very positive, but even amongst the unsatisfied, there was one truth that held strong, the soundtrack was exceptional.Kaufman's virtuosic musical skills created a soundtrack that stays true to the original music, while injecting a fresh take to the classic themes, in addition to brand new music that effortlessly compliments the Contra gameplay.

Of course, a fantastic soundtrack deserves a fantastic interpretation, so we, the Contra 4 Remix team, bring to you Contra 4: Rocked 'n' Loaded. credits released March 15, 2010Arranged and Performed by: BrainCells, Chris Dlugosz, Christian Pacaud, Danimal Cannon, Marc-Andre Gingras, norg, Norrin_Radd, Prince of Darkness, SnappleMan, Travis Moberg, virttags Tony Dickinson is a multi-instrumentalist, producer and composer from Denver, CO.

He graduated Summa Cum Laude from CUDenver and is currently a composer for Warner/Chappell. Here you can find various projects he's been a part of over the years, and some of his own albums.

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